Caverns of Flame

A five part campaign for levels 1-5.

Available for free at the DMs Guild website.

Cavern interior with stalactites and stalagmites
The Iron Road
While attempting to rescue a kidnapped diplomat, the party explores a staging area outside a Dwarven prison complex. They rescue the diplomat and escape, earning an influential benefactor.
Backlit cavern entrace framing a humanoid figure
The Goldscale Tribe
Hired to escort an eccentric dwarf into the ruins of the prison complex, the party is trapped deep underground by a cave in and must cooperate with the Goldscale Kobolds to escape. Deep in the ruins, they encounter fire elementals and must use their essence to recharge an arcane key which allows them to escape.
The Caverns Aflame
Xarvull has filed for salvage and archeological rights to the prison and sends the party to recover an artifact from deep in the ruins, but meanwhile the Flaming Fist mercenary company is ignoring his claims and conducting their own operation. The Redfang Kobolds unleash the elementals trapped in the bowels of the prison to repel the invaders, but the elementals have their own agenda.
Stoking the Fires
Xarvull and Braden have pulled strings and applied political pressure to defend their claim on the ruins from the Flaming Fists, but now the Small Teeth Mountains seem on the verge of eruption. Xarvull sends the party deep into the ruins to investigate the elementals there, but the party instead finds that the Redfang Kobolds have hatched a red dragon egg in the depths.
More Fuel on the Fire
Having defeated the red dragon making its lair in the ruins, the party is surprised to see the volcanic activity in the region intensifying. They make one last expedition into the ruins to stop the leader of the fire elementals from turning the Small Teeth Mountains into a permanent outpost of the plane of fire.